Xbox One eSRAM improves thanks to its latest update
Xbox One eSRAM has always been in the spotlight since its release regarding. The problems encountered in this section have been widely discussed by all studies; hence Microsoft has focused on improving it with the latest updates.
Maciej Binkowski, developer of the expected Dying Light, said that the last update received the next-generation console “much improved “the eSRAM.”In terms of advantages, the most important thing is that it has greatly improved the management eSRAM “said.” The new API lets you do more with the eSRAM, which is what developers have always wanted but it was not easily accessible. So this development, along with the best tools, actually improves performance and settings with eSRAM. ”
As many of you recall, different personalities from the gaming industry have publicly complained eSRAM problems. For example, the top maker of Outlast called for greater capacity, since the current going to cost a lot to get the 1080p was demanded by the players.
Meanwhile, Oles Shishkovstov, one of the leaders of 4A Games, also spoke about the eSRAM, but had an impact on another problem. “Currently, the real problem is not from the ESRAM or its small size. Its performance is sufficient for the GPU that has Xbox One. If it is true that the theoretical maximum bandwidth (comparable to what happens in PS4) is rarely achieved, usually happens when reading and Write is used, as in-FP16 blending, but in practice I’ve only seen a few cases where it was a limiting factor.”
“Overall, I do not understand why they have chosen the DirectX 11 as a starting point for the console. It’s a console! Why should I care about the things that drag? In PS4, many GPU commands are just a few DWORDs written in the command buffer, those are just a few clock cycles from the CPU. In Xbox One could easily be a million times slower because all the calculations that the API should do, “ended.