Game instructions and gameplay by Kniffel
The following game guide is to get to know Kniffel. You should provide a brief overview of the dice game. Maybe it even entices the one or the other to play. At the beginning, the starting player is determined. For this each player rolls in turn once and the participant with the highest value may open the first game. If you have decided to play multiple games in a row, the starting player changes in a clockwise direction. You should then agree on a fixed game limit before beginning so that there will be no discrepancies later. It will be the “number of players the number the games recommended.
Kniffel is a round based game. Each round, each person comes to the turn and may try his luck on the dice. The whole thing is usually done in a clockwise direction and in each game round is a maximum of 3 litters to achieve the best possible result. The game master monitors the orderly process at Kniffel and ensures that no player is ignored. He also checks the number of litters per person and whether they are compliant.
The throwing process at Kniffel
The first roll is done with all 5 dice. The dice cup is shaken and turned off visibly for all participants. Now the player who is on the ball can decide for himself how many of the 5 dice he wants to keep. Those cubes that fit, he sets aside (these must continue to be visible to all players). The dice he does not like can be reused for the second roll to improve the result of the roll. This process can be repeated once more with Kniffel after the second litter. At the latest after the third throw. The result is fixed and the player must enter this in his ticket.
Of course, you can do without a second or third throw when Kniffel. If the desired cube image has already been achieved. If, however, the result does not cover any of the required conditions of Kniffel a 0 is entered in any row of the Kniffel block. It is also said a box is deleted. However, the active player decides for himself which box should be given a 0.
Scoring on Kniffel the top table
As already briefly described on the previous page, the front of the Kniffel ticket is divided into an upper and a lower table. In the upper half is the fields for the rolled ones, twos, threes, fours, fives and sixes, plus the bonus field “63 or more”. If a competitor has decided on a result of a puzzle in which he only wants to count the same numbers, he has to add them. For example, all cubes. If we take 3 pieces and the result, here 15, into the corresponding field, here “only fives count “. With Kniffel, however, each box can only be occupied once with one die value, in this example, the field would now be filled in for fives and locked for further entries. To get the bonus of 35 points at Kniffel, the sum of the added numbers in the upper half must be at least 63. The 35 points will then be credited to the bonus field.