Square Enix has shown at Jump Festa in Japan a new video for Final Fantasy XV. Also, beyond this gameplay, the study has also given many details about the game, all from the mouth of its current director, Hajime Tabata.

To start with this data indigestion, Tabata has confirmed that clock cycles will be very important in the game, to the point that what characters need to rest and feed for adventure continues. For example, to rest from time to time impact when performing certain skills, at the same time also allow leveling only when we camp (this dynamic is already in other RPGs and is simple points are accumulated and then be exchanged).

Now, do I need sleep? Yes. Although it seems that this playable facet is optional, the study will force the user to “rest” three full days of game time. Every day we live within this virtual world will one hour of real time, which is divided into 45 minutes of cycle 15 minutes day and night cycle.

Tabata also commented that the city glimpsed in the trailer is called Restarg, where the user will have great freedom to cross it by car (automatically or manually) or on foot. However, although this city can be reached in different ways, there will be cities where the train is the only possible way to access them (an element taken from Lightning Returns Final Fantasy XIII, for example).

Similarly, and to be finishing, also spoke of the invocations , which will be available throughout the game as long as the user are acquired; and mechanical named Cindy , a female character that will have little weight in the narrative but the gameplay itself (which it looks like it will be the classic femme Cid version).

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Square Enix has shown at Jump Festa in Japan a new video for Final Fantasy XV. Also, beyond this gameplay, the study has also given many details about the game, all from the mouth of its current director, Hajime Tabata. To start with this data indigestion, Tabata has confirmed that...